Current Stimulation
Equipped attack skills gain Surge: +40 Power.
Moonlight Energy Form
A little starlight born under the moonlight, its stored lightning energy is converted into silvery-white moonlight, resembling a lunar halo formed by light scattering multiple times through clouds.
Equipped attack skills gain Surge: +40 Power.
High power low cost skill cycle output after boosting, balancing sustainability
A Magic Attack burst build centered on the trait "Electrical Stimulation." After boosting with Magic Enhancement, Superconductivity in Burst state combines high power (base +40) with low energy cost (95-1=94). Extended Battery provides sustain insurance, and Light Orb serves as backup output.
Core damage skill with 95 Energy magic damage. Trait [Electric Stimulation] grants +40 power when triggering Surge, and its own Surge effect reduces Energy cost by 1, forming a high-power low-cost damage loop.
0 Energy Cost buff skill. +70% Magic Attack greatly boosts output capability, combined with 'Superconduct' to deal burst damage.
0 Energy gain Charge Mark. Provides energy sustain or triggers specific mechanics for subsequent skills, enhancing sustained combat ability.
80 Energy Magic DMG. Used as supplementary damage output besides "Superconduct", to be used when energy is insufficient or when finishing off enemies.
Dual ultimate burst after boosting, pursuing quick kills
Extreme Burst Build: Dual high-power magic skills with magic attack enhancement. "Superconduct" handles regular output, "Rainbow Impact" serves as execution skill, and "Extended Battery" alleviates 100 energy cost pressure.
Core damage skill with 95 Energy magic damage. Trait-triggered Surge grants +40 power, and Surge cost reduction makes it the most efficient damage option.
0 Energy Cost buff skill. +70% Magic Attack provides high damage amplification for 'Superconduct' and 'Rainbow Light Impact'.
100 Energy cost high-power magic damage; serves as finishing burst skill after boosting, with considerable damage under Magic Boost
0 Energy gain Charge Mark, ensuring energy supply to support "Rainbow Impact's" high energy cost.
Low-cost multi-hit physical attack combined with high-power magic attack for mixed damage output.
Use 'Light Spear' 3-hit combo mechanic with trait to repeatedly trigger burst bonus for physical-magic mixed damage, but note 'Magic Boost' actually buffs Magic Attack, conflicting with Light Spear's Physical Attack attribute; this build is a compromise under skill pool limitations
30 Energy, 3-hit Physical damage. Trait 'Electric Stimulation' may trigger +40 Burst Power on each hit, resulting in extremely high total returns across 3 hits.
0 Energy Cost buff skill. Although going physical attack route, Magic Attack bonus doesn't affect it. Mainly to boost subsequent skill damage (Note: Should actually be Physical Attack buff, but skill description says +70% Magic Attack, following skill text here).
Core damage skill with 95 Energy magic damage. Used as supplementary damage after [Light Spear] to create mixed damage profile.
0 Energy gain Charge Mark, providing energy sustain for "Light Spear" and "Superconduct."
Self gains +70% Magic Attack.
Deals physical damage to the enemy creature.
Deals Magic damage. Burst: This skill's Energy cost -1.
Up to 1 skill per type gains +35 power.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Self gains 1 stack of Charge Mark.
Deals magic damage to the enemy creature.
User switches out; the incoming ally regains 8 Energy.
Deals Magic damage. This skill's type matches the Weather type.
Deals magic damage to the enemy creature.
Deals physical damage, 3 Combos.
Deals Magic damage. For each other-type skill used, this skill's Power permanently +30.
Deals Magic damage. Burst: This skill gains all Bursts that have taken effect. For each Burst gained, this skill's Energy cost +1 and power +10.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. Self retreats.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains Dual Defense -70%. When countering Defense: Self additionally gains Physical Attack +70%.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Deals Magic damage. If the target's Energy equals 0, deals 20x damage.
Deals physical damage. For every 1 Energy the enemy has, this skill's Power -10%.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals physical damage, 1 Combo. After each use, this skill's Combo Count permanently +1.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
On next attack, Skill Power +70.
Dispels all buffs from the enemy.
Self gains +30% Physical Attack, 3 Combo Strikes.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Self gains +3 Combo Count.
Deals Magic damage, +50% damage against Hybrid Spirits.
Deals physical damage. Choice: Power +50 if the opponent has a Light-type skill, or the countered skill becomes Piercing when countering.
Grass, Earth, Ghost
Electric, Wing, Dark, Mech, Phantom
Progress: 4 items