Nightmare
After enemy creature retreats, the creature that switches in loses 3 energy.
Star Pajama Form
The former appearance of old pajamas. The owner sewed the night into it, with every stitch and thread carrying their best wishes. They have received so much love; when hugging themselves, they can feel the warmth belonging to their owner, which is the sole reason for their existence.
After enemy creature retreats, the creature that switches in loses 3 energy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Steal 3 Energy from the enemy.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Up to 1 skill per type gains +35 power.
Deals magic damage to the enemy creature.
Enemy gains 1 stack of Spirit Descent Mark.
Deals Magic damage, 5-hit combo.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Deals magic damage to the enemy creature.
Deals Magic damage. If the target's Energy equals 0, deals 20x damage.
Deals Magic damage. Carrying skills of other types grants this skill different effects.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Transfers your own Cute Charm to the enemy.
Deals magic damage to the enemy creature.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Each turn, randomly transforms into a skill from another creature on your team.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
On next attack, Skill Power +70.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Reduces damage taken by 70%. Counters attacks.
Self gains +3 Combo Count.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count doubles.
Reduces damage taken by 90%. Counter Attack: Gain a permanent +50% to Light-type skill power.
Deals magic damage to the enemy creature.
The enemy receives -50% Magic Defense and loses 3 energy.
Deals Magic damage, +50% damage against Hybrid Spirits.
Ghost, Grass, Light
Normal, Poison, Bug, Martial, Phantom
Progress: 4 items