Polarization
Takes 40% less damage from attacks matching its own skill types.
Lotus Corundum Form
One of the rare ore creatures, with a shell resembling lotus corundum. Often found at complex junctions between ore layers, their brilliant flower-like crystals frequently mislead new miners into thinking the vein has bloomed. For experienced miners, this indicates multiple different ore veins worth further exploration.
Takes 40% less damage from attacks matching its own skill types.
Late-game momentum building, Barrier takes damage, Earth Spike counters key skills, Flash Impact harvests
Utilize Crystal Snail's high Physical Defense stat and low speed characteristic, adopting charge + burst tactical rhythm. Barrier provides survival and cooldown cycling, Earth Spike provides control counter, Flash Impact as finishing move.
Core damage skill with 100 energy cost, high-power physical damage. Combined with Bide, can deal burst damage.
Accumulate Momentum Marks to provide damage boost conditions for Flash Impact, with 0 energy cost and no pressure.
A status-countering skill that interrupts enemy key skills. The 95 Energy physical damage forms a dual physical attack system with Flash Impact.
90% high damage reduction, reduces Defense skill cooldown when countering attacks, compensates for speed disadvantage and provides survival guarantee
Mirror Reflection copies enemy's high-power skills for counterattack, Pulse Ray for cleanup after Magic Boost, Flash Impact as main damage output
Mirror Reflection utilizes Crystal Snail's high Physical Defense trait to return damage with the enemy's own method; Magic Boost + Pulse Ray provides magic damage dimension, avoiding being countered by pure Physical Defense.
Core damage skill with 100 energy cost, high-power physical damage. Main damage output of this build.
70% damage reduction and mirror copy of enemy skill, using enemy's high-power skills to counterattack, highly threatening when paired with high Defense traits
0 Energy Cost, Magic Attack +70%: Compensates for disadvantage of similar Magic Attack (101) and Physical Attack (97) base stats, providing hybrid output possibility.
40 Energy magic damage. A finishing move after Magic Boost, flexible usage due to low energy cost.
Muddy Skin counters combo builds, alternate Stomp/Sand Raise after Diffuse Reflection damage boost, with flexible Energy management
Dual STAB physical output (Stomp + Sand Whip) forms an energy cost gradient. Slime Skin provides functional defense against combo streams, Diffuse Reflection boosts Ground-type skill damage. Suitable for prolonged stall battles.
Core damage skill with 80 Energy physical damage. Moderate Energy cost enables sustainable damage output.
Core damage skill with 60 Energy physical damage. Forms complementary Energy cost physical attack dual STAB with Stomp.
80% damage reduction + enemy combo count -3. Effective counter against combo builds, 0 energy cost with no pressure.
Up to 1 skill per type gains +35 power. Stomp (Earth) and Sand Raise (Earth) share the same type, but can synergize with other-type teammates or future skill expansions.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
Deals magic damage to the enemy creature.
Up to 1 skill per type gains +35 power.
Deals physical damage to the enemy creature.
Self gains 1 stack of Buildup Mark.
90% damage reduction, when responding to an attack: defensive skill cooldown -1.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: this skill becomes the responded skill.
Deals Magic DMG. 1 Combo.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 20% HP.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
50% damage reduction, Swift. Counter.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
50% damage reduction and retreat. Counter.
Deals Physical Damage. The enemy gains Combo Count -3.
Deals Magic damage. This skill's type matches the Weather type.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
80% damage reduction, when responding to an attack: restore 3 energy.
90% damage reduction, when responding to an attack: enemy gains 1 layer of Cuteness.
Deals Physical DMG. Priority -1.
Deals physical damage. For every +1 to this skill's Energy Cost, Power +50.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Enemy gains Combo Count -4.
Enemy gains Physical Defense and Magic Defense -120%.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
50% damage reduction. Counter: Next action gains Priority +1.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
Reduces damage taken by 70%. Counters attacks.
70% damage reduction, when responding to an attack: enemy Physical Attack -70%.
Reduces damage taken by 90%. Counter Attack: Gain a permanent +50% to Light-type skill power.
Restores 1 Energy and 10% HP to self, and gains +10% Magic Attack and Magic Defense, +10 Speed.
Grass, Water, Ice, Martial, Ghost, Mech
Normal, Fire, Electric, Poison, Wing, Dark, Phantom
Progress: 9 items